Deadlock Mo and Krill: Best Items, Skills and Tips

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If you’re looking to play a lane-ganking wanderer in Deadlock, Mo and Krill might be the hero for you. Here’s the best setup for the duo.

While not exactly top laners, Mo and Krill are particularly adept at ganking, especially single-targeting and quickly eliminating enemies.

Additionally, as one of the best heroes when it comes to clearing jungle camps, they are the perfect hero if you feel like roaming the map.

So here’s the best build of Mo and Krill in Deadlock, including the best items to buy and how to upgrade their abilities.

Best skills to use on Mo and Krill

Here’s a look at Mo and Krill’s abilities to give you an idea of ​​what they do:

Mo and Krill Capacity Icons

  • 1. Contempt
    • Deal damage to nearby enemies and heal yourself based on the damage dealt. Healing is most effective against enemy heroes.
      • Level 1: -4 seconds cooldown
      • Level 3: Adds a debuff to enemies that allows Mo and Krill to deal +15% damage to them. Stacks and lasts 16 seconds
  • 2. Terrier
    • Digging underground will give you faster movement and gain Spirit and Armor per bullet. Damage from enemy heroes will reduce the speed bonus. When you jump, knock enemies into the air and perform a whirlwind attack that deals damage and slows. The cooldown begins when you finish burrowing.
      • Level 1: Bury time +3 seconds
      • Level 2: +140 DPS in rotation and +2 in radius
      • Level 3: -20 cooldown and +3 m/s movement speed
  • 3. Sandblasting
    • Spray sand that disarms enemies in front of you and deals damage.
      • Level 1: +1.5 seconds duration
      • Level 2: -20 seconds cooldown
      • Level 3: Slow targets by -50%
  • 4. Combo
    • Hold the target in place, stunning and damaging them while channeling. If they die during the combo, you permanently regain maximum health.
      • Level 1: -30 seconds cooldown
      • Level 2: Combo duration +1 second
      • Level 3: +40 damage per second and 100% life steal

Below are the ideal abilities to max out first:

Mo and Krill Capacities Upgrade

In the early game, you’ll want to upgrade Scorn by two points, as it will help you in the laning phase. Mo and Krill are quite weak in laning due to their dump truck hitbox, so protecting yourself from enemy attacks is a must. While this becomes less useful in the mid and late game, it’s best to max it out last.

Right after putting a few levels into Scorn, you should start maxing out Burrow immediately for the mid game. This is probably their best ability.

With high mobility that makes you invulnerable, the ability to gain Spirit and armor per bullet underground, and fantastic area damage and CC, this is definitely Mo and Krill’s bread and butter in the mid to late game.

It is essential to max out Combo next, as it is your primary ability to instantly eliminate unsuspecting enemies. Being able to immobilize enemies while dealing heavy damage, if you combine your abilities with Combo correctly, you can easily eliminate a pesky enemy before a team fight even begins.

While Sand Blast isn’t the most important item in your kit, it is essential to start your combo as it leaves enemies completely helpless.

Best Build for Mo and Krill: Deadlock Items Explained

We’ll divide the items into four sections: early game, mid game, late game/luxury, and situational.

As you can see, each section of items you purchase will really depend on what stage of the game you are in and what enemies you will have to counter.

Of course, it should be noted that this is not an objectively correct build for Mo and Krill, but it is a good build if you are just starting out.

Early Game Items

Mo and Krill Early Game Items

When it comes to the early game, it is essential to give yourself as much of an advantage as possible due to Mo and Krill’s weakness early on.

That’s why Monster Towers is a great item to get to be able to kill creeps better, and a headshot booster to be able to deal poke damage to your opponent. Since Mo and Krill thrive in close proximity, Close quarters it’s obvious.

To give your abilities a little more breadth, Mystical scope is a must buy. This way you are not limited by your capacity radius and Infuser is a great item to use when facing an enemy.

Since Mo and Krill can be very vulnerable during the laning phase, Sustainable spirit And Healing Rite are also good items to get as they will give you a bit more health to survive hits, and Sprint shoes will be useful since the hero lacks mobility.

Mid-game items

Mid-game items Mo and Krill

Since Mo and Krill lack the ability to get close to enemies, Distortion Stone This is a great item to get if you want to be right in the middle of the action.

Since the hero lacks great striking abilities, Berserker And Pied-de-pied are great items to supplement this weakness while eliminating creeps.

This is also why Torment pulse is very useful, as clearing camps will be much easier when the item can deal constant damage to nearby enemies. When paired with Mystical Vulnerability Reducing spirit resistance when dealing spirit damage makes it easier to kill them.

This obviously also helps greatly in combat, since you will be playing close to enemies and these items will help you reduce their resistance and deal tons of damage.

When you get Power Surge, we recommend placing it on Burrow as it will allow you to go underground quickly and you will be able to easily engage in combat effectively.

As you will be moving around a lot, Veil Walker is a great item that gives you a little extra resistance when you move. It goes well with Enchanter’s Barrier if you encounter an enemy.

Endgame/Luxury

Mo and Krill Endgame Items

Since you’ll be getting closer than ever to enemies at this point, getting Point Blank is essential to taking advantage of Close Quarters. Spiritual Overflow is a great item that scales well into the late game, and Paralyzing Headshot is a great item to increase your lifespan.

At this point, enemies are likely lying in wait to stun or put you to sleep when you engage, so Unstoppable is a must-have purchase to be able to perform your combos. Additionally, Phantom Strike is an incredible item to use to take on enemies.

Divine Kevlar is another must-buy as it will give you some resistance when using Combo, and Increasing exposure should also be an instant buy as it relies on Mystic Vulnerability.

Improved range is another great buy, based on Mystic Reach, so an ability can have increased range. We like to put it on Combo.

Although they are not essential purchases, Longer Duration And Higher cooldown time are great choices because they will allow you to use abilities as often as possible, which is what you want in the late game.

Situational elements

Mo and Krill Situational Elements

Since these items are very situational, only purchase them when you have a specific problem. We’ll explain exactly when you’ll want to get each one:

  • Alchemical fire: If you need to deal more damage to enemies before engaging, Alchemical Fire is great to cast on enemies before diving on them.
  • Colossus: If you find that enemies are escaping your dives too easily, Colossus is a good item to ensure they are forced to fight on your terms.
  • Metal skin: If being unstoppable isn’t enough to keep enemies from stopping your engagements, Metal Skin is another item you can use to make yourself ultra durable so you can get close to them.
  • Removal of Weakenings: Again, if you dive in and find yourself getting all sorts of CC before you can remove anything, Debuff Remover will help greatly.
  • Improved Bulletproof Armor: Since Mo and Krill can be real bullet sponges, if you take too much weapon damage this could save your life.
  • Improved Spirit Armor: If you’re facing other melee heroes with heavy spirit damage, like a Federal Pocket, getting this could be very useful to give you a bit more staying power.
  • Return fire: A useful item either for clearing camps or even for picking on opponents. If you find yourself facing an annoying Vindicta, you might want to get this.
  • Healing Plague: This is definitely a high risk, high reward item, it effectively heals you every time you kill an enemy hero with it, which can be useful if you’re targeting other enemy wanderers.
  • Reactive barrier: If you find yourself getting controlled when you overcommit in the mid game, Reactive Barrier is a great buy.
  • Cold front: If enemies are getting away from you too easily, you can force them to melee you with Cold Front.
  • Slowing Spell: This is another useful item to obtain if enemies are too skilled, forcing them to melee you, although this one does not deal damage like Cold Front does.
  • Withering Whip: Useful during the laning phase, if you find yourself losing lane it is best to build this so you can gain an advantage
  • Fell: Since your goal is to get close to your enemies, using Knockdown right before you pounce on them is a great idea if you find that your opponent is still able to anticipate your attacks.
  • Curse: The curse will give you an advantage when diving into enemies that strongly counter you, whether it’s a Viscous ready to jump or a Pocket ready to start melting you.

So that’s everything you need to know about Mo and Krill to get started playing the duo in Deadlock! If you want to see how they compare to the roster, you can check out our tier list here.

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