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	<title>Waters &#8211; Jugo Mobile</title>
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	<description>The latest tech news and product reviews from the experts. Discover the latest consumer technology devices and products for entertainment, gaming, lifestyle, and more.</description>
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	<title>Waters &#8211; Jugo Mobile</title>
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<site xmlns="com-wordpress:feed-additions:1">204549544</site>	<item>
		<title>Knicks Navigate Challenging Waters Amid Karl-Anthony Towns Trade Speculations</title>
		<link>https://uk.jugomobile.com/knicks-navigate-challenging-waters-amid-karl-anthony-towns/</link>
		
		<dc:creator><![CDATA[Jugo Mobile]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 00:22:09 +0000</pubDate>
				<category><![CDATA[NBA]]></category>
		<category><![CDATA[Challenging]]></category>
		<category><![CDATA[KarlAnthony]]></category>
		<category><![CDATA[Knicks]]></category>
		<category><![CDATA[Navigate]]></category>
		<category><![CDATA[Speculations]]></category>
		<category><![CDATA[Towns]]></category>
		<category><![CDATA[trade]]></category>
		<category><![CDATA[Waters]]></category>
		<guid isPermaLink="false">https://uk.jugomobile.com/knicks-navigate-challenging-waters-amid-karl-anthony-towns/</guid>

					<description><![CDATA[<p>Karl-Anthony Towns is at the center of New York Knicks trade rumors lately.  As the Knicks have been known to be interested in a Giannis Antetokounmpo blockbuster, it’s clear that Towns could find himself packaged in a deal that would help the Knicks land the former MVP.  It’s hard for players to distract themselves from [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/knicks-navigate-challenging-waters-amid-karl-anthony-towns/">Knicks Navigate Challenging Waters Amid Karl-Anthony Towns Trade Speculations</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Karl-Anthony Towns is at the center of New York Knicks trade rumors lately. </p>
<p>As the Knicks have been known to be interested in a Giannis Antetokounmpo blockbuster, it’s clear that Towns could find himself packaged in a deal that would help the Knicks land the former MVP. </p>
<p>It’s hard for players to distract themselves from the hypothetical trade talks that we all see. And no matter what is being said behind the scenes, there are too many sides to every story. Towns might not know what to believe. According to Newsday’s Steve Popper, that’s creating an emotional toll on the veteran big man.</p>
<p>“If you saw Towns after Wednesday night’s game — or really, if you’ve seen him at all this season — you know that hearing his name in trade talks has come at a cost,” <a rel="nofollow noopener" target="_blank" href="https://www.newsday.com/sports/columnists/steve-popper/knicks-giannis-antetokounmpo-karl-anthony-towns-jlwuafv1">Popper reported this week</a>. “Feelings are hurt. Egos are bruised. And maybe trust is gone.” </p>
<p>The Knicks’ vibes meter has been low since the start of 2026. For a stretch, they looked like one of the worst teams in basketball. While they have a four-game winning streak going heading into their Friday night matchup against the Portland Trail Blazers, they still have a week’s worth of time until the trade deadline.</p>
<p><img decoding="async" alt="New York Knicks center Karl-Anthony Towns" image_resolution="16:9" src="https://media.jugomobile.com/static0/wp-content/uploads/2026/01/Karl-Anthony-Towns-trade-rumors-placed-Knicks-in-sticky-situation-Justin.webp.webp" title="Karl-Anthony Towns 01232026" typeof="foaf:Image"/></p>
<p class="image-credit">          Wendell Cruz-Imagn Images    </p>
<h2>The Knicks Are in a Tough Spot</h2>
<p>Months ago, Giannis reportedly only preferred the Knicks. They were in a great spot since the Milwaukee Bucks are going to be willing to work with their most prominent star of the decade, sending him to where he wants to go.</p>
<p>Since it’s been revealed that Antetokounmpo no longer views his trade situation as Knicks-or-bust, New York isn’t the favorite to land him. In fact, <a rel="nofollow noopener" target="_blank" href="https://www.newsweek.com/sports/nba/giannis-antetokounmpo-trade-rankings-bad-news-knicks-11444380">several teams are probably ahead of them</a> in the race for Giannis’s services.</p>
<p>Heading into the weekend, the Knicks’ chances of landing Giannis are slim. Therefore, holding onto Karl-Anthony Towns beyond the deadline is highly likely. If the reports are true, the Knicks have some serious damage control to do, as Towns will be key to their upcoming playoff run.</p>
<h2>Can the Knicks Win it all Without Giannis?</h2>
<p>The East is still wide open. Giannis is a phenomenal talent who would make the Knicks interesting. Does he automatically make them the favorite? Well, it would depend on how much the Knicks would have to give up beyond Towns.</p>
<p>The only thing stopping the Knicks from being better right now is their chemistry. When it’s all clicking, they are clearly a top team in the league. The NBA Cup title might not mean much at the end of the day, but they proved they could win in a tournament. The playoffs are another tournament with higher stakes. Fix feelings and get it together—the Knicks will be a threat in the East come spring. If all stays the same—it’ll be an interesting summer on the KAT front. </p>
<p><strong>More NBA News:</strong></p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/knicks-navigate-challenging-waters-amid-karl-anthony-towns/">Knicks Navigate Challenging Waters Amid Karl-Anthony Towns Trade Speculations</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">193751</post-id><media:thumbnail url="https://media.jugomobile.com/uk/wp-content/uploads/2026/02/Knicks-Navigate-Challenging-Waters-Amid-Karl-Anthony-Towns-Trade-Speculations.webp.webp" />	</item>
		<item>
		<title>Ultimate Guide to Dead Waters Codes: June 2025 Edition</title>
		<link>https://uk.jugomobile.com/ultimate-guide-dead-waters-codes-june-2025-edition/</link>
		
		<dc:creator><![CDATA[Jugo Mobile]]></dc:creator>
		<pubDate>Sun, 08 Jun 2025 08:10:09 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Codes]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[edition]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[June]]></category>
		<category><![CDATA[Ultimate]]></category>
		<category><![CDATA[Waters]]></category>
		<guid isPermaLink="false">https://uk.jugomobile.com/ultimate-guide-dead-waters-codes-june-2025-edition/</guid>

					<description><![CDATA[<p>Update: added new Dead Waters codes on June 3, 2025 Dead Waters is a pirate game on Roblox, where instead of looting real humans, you will be sailing across the waters to loot the undead villagers. Zombies will chase you if you go close to them, but you’re bound to loot some structures for fuel [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/ultimate-guide-dead-waters-codes-june-2025-edition/">Ultimate Guide to Dead Waters Codes: June 2025 Edition</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Update: added new Dead Waters codes on June 3, 2025</p>
<p>Dead Waters is a pirate game on Roblox, where instead of looting real humans, you will be sailing across the waters to loot the undead villagers. Zombies will chase you if you go close to them, but you’re bound to loot some structures for fuel and weapons. In this journey, you can either start as a regular player or equip yourself with various perks that grant you some cool passive abilities. Unlocking them requires tokens, and you have to earn them through your wins. Luckily, we can make all your starter rounds easier by providing a few active Dead Waters codes that will gift you free tokens and revives. Use these tokens and revives at the right time to make your pirate run the longest in the game.</p>
<h2>All New Dead Waters Codes</h2>
<ul>
<li><strong>LobbySoon:</strong> 15 Tokens (<strong>NEW</strong>)</li>
<li><strong>1KLIKES</strong>: 3 Revives </li>
<li><strong>300LIKES:</strong> 10 Tokens</li>
<li><strong>RELEASE:</strong> 5 Tokens</li>
</ul>
<h3>Expired Dead Waters Codes</h3>
<p>As of now, there are no expired codes in this experience, so you must redeem all the above active ones as soon as you can.</p>
<p>Now that you have tried this experience, if you want to fight other undead creatures in a similar situation, consider playing Dead Sails, Dead Spells, and Dead Camp. However, if you feel like trying on something fresh, do check out our Roblox game codes master list, where you’ll find games of various genres.</p>
<h2>How to Redeem Dead Waters Codes</h2>
<p>You might be eager to get some free tokens in this game. So, redeem the codes for Dead Waters by following the simple steps as given below:</p>
<ul>
<li>Launch <a rel="noopener nofollow" target="_blank" href="https://www.roblox.com/games/72787139654714/Dead-Waters-Alpha">Dead Waters</a> on the Roblox app.</li>
<li>Click on the <strong>Codes</strong> icon at the bottom of the screen.</li>
<li>Enter a working code in the text box in the pop-up window.</li>
<li>Click the <strong>Redeem</strong> button to grab all your rewards.</li>
</ul>
<p><img loading="lazy" loading="lazy" decoding="async" width="1200" height="675" src="https://static0.jugomobile.com/wp-content/uploads/2025/06/Dead-Waters-Codes-June-2025.jpg" alt="Dead Waters Codes"/><figcaption>Image Credit: Dead Waters/Roblox (screenshot by Bipradeep Biswas/Jugo Mobile)</figcaption></p>
<h2>How to Get More Dead Waters Codes</h2>
<p>An easy way to get all the new codes in this game is by bookmarking this page. We know some of you have a tough time looking up every page for free rewards, hence this list will be frequently updated so you don’t miss out on any new codes.</p>
<p>Now, having bookmarked this page, you can revisit us anytime to get the latest freebies. If you want to do the code hunting by yourself, you must follow the official sources. Make sure to join the official <a rel="noopener nofollow" target="_blank" href="https://discord.com/invite/JwpvjkVgGV">Dead Waters Discord</a> server. Here you can find all the codes in the ‘announcements‘ channel. Lastly, join the Caleb Game Studios Roblox community for some exciting in-game rewards and to get all the news around the game.</p>
<p>Now, you know all about the codes for Dead Waters. So, were you able to reach the end and escape the zombies in our first try? Let us know in the comments below!</p>
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<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/ultimate-guide-dead-waters-codes-june-2025-edition/">Ultimate Guide to Dead Waters Codes: June 2025 Edition</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">179938</post-id><media:thumbnail url="https://media.jugomobile.com/uk/wp-content/uploads/2025/06/Ultimate-Guide-to-Dead-Waters-Codes-June-2025-Edition.jpg" />	</item>
		<item>
		<title>Surviving Rogue Waters: Tips to Overcome Constant Defeat</title>
		<link>https://uk.jugomobile.com/surviving-rogue-waters-tips-to-overcome-constant/</link>
		
		<dc:creator><![CDATA[Jugo Mobile]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 06:48:32 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Constant]]></category>
		<category><![CDATA[defeat]]></category>
		<category><![CDATA[overcome]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Surviving]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Waters]]></category>
		<guid isPermaLink="false">https://uk.jugomobile.com/surviving-rogue-waters-tips-to-overcome-constant/</guid>

					<description><![CDATA[<p>Dying is a regular occurrence in Rogue Waters. During the tutorial, players are told not to worry if they die, because they’ll wake up back at their ship with all their crew and spoils intact. That said, it can get a bit tedious to continuously die in the early game, so here’s a guide on [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/surviving-rogue-waters-tips-to-overcome-constant/">Surviving Rogue Waters: Tips to Overcome Constant Defeat</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Dying is a regular occurrence in Rogue Waters. During the tutorial, players are told not to worry if they die, because they’ll wake up back at their ship with all their crew and spoils intact. That said, it can get a bit tedious to continuously die in the early game, so here’s a guide on what to do if you keep dying in Rogue Waters.</p>
<p>Although dying is a part of Rogue Waters, there are things you can do to mitigate the damage to your crew during sea and ship battles. A full raid will include several battles of both types, and you’ll be lucky if you find a point on your route that will heal any of your crew’s wounds. If you do find one of these stops, you can usually only heal one random wound from your crew.</p>
<p>Because of this, it’s up to you to keep your crew healthy throughout a raid. There are various ways to add additional HP to your crew members, including items that can heal them during ship battles, and ship modules that add to your crew’s Max HP.</p>
<p>Below, you’ll find several sections that cover the various ways you can avoid dying in Rogue Waters. These include classes that have skills which add HP to a character, modules you can find/buy/plunder from ships that add to your crew’s Max HP, and items that need to be equipped to your specialists to heal them.</p>
<h2>How to avoid dying in Rogue Waters</h2>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" alt="Beating a full raid in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>Be aware that this guide is geared towards new and struggling players, so it won’t cover modules and items that you will see later on in the game after you’ve spent a fair amount of hours raiding. These are modules and items that you will come across during your raids, so staying alive will feel more achievable.</p>
<h3>Classes with health skills</h3>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727703127_474_Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" alt="Aisha Bloodthorn's Cure I skill in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>Plenty of classes have at least one skill that you can unlock for extra health. Here is a list of classes that have such skills. This is not an exhaustive list, but it does include a large number of classes that you’ll see quite often in the Tavern.</p>
<table>
<tbody>
<tr>
<th>Class</th>
<th>Skills that add HP</th>
</tr>
</tbody>
<tbody>
<tr>
<td>Assassin</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Brawler</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Bruiser</td>
<td>Tough II.</td>
</tr>
<tr>
<td>Combat Medic</td>
<td>Cure I, Cure II, Cure III, Tough II.</td>
</tr>
<tr>
<td>Commander</td>
<td>Get Yourself Together I, Get Yourself Together II, Get Yourself Together III.</td>
</tr>
<tr>
<td>Cutthroat</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Escapist</td>
<td>Tough II.</td>
</tr>
<tr>
<td>Fencer</td>
<td>Tough II.</td>
</tr>
<tr>
<td>Grappler</td>
<td>Tough II.</td>
</tr>
<tr>
<td>Heavy Arm</td>
<td>Bulky and Slow, Tough I.</td>
</tr>
<tr>
<td>Hunter</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Musketeer</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Reaver</td>
<td>Bite I, Bite II, Flesh Eatern, Tough I.</td>
</tr>
<tr>
<td>Shepherd</td>
<td>Shiv’s Presence I, Shiv’s Presence II, Shiv’s Presence III, Shiv’s Presence IV.</td>
</tr>
<tr>
<td>Spearmaiden</td>
<td>Quick and Sturdy.</td>
</tr>
<tr>
<td>Strongman</td>
<td>Bulky and Weak, Resilient I.</td>
</tr>
<tr>
<td>Sturdy</td>
<td>Bulky and Slow, Resilient II, Tough II.</td>
</tr>
<tr>
<td>Trick Shot</td>
<td>Resilient I.</td>
</tr>
<tr>
<td>Virulent</td>
<td>Quick and Sturdy.</td>
</tr>
</tbody>
</table>
<h3>Modules that add HP to your crew</h3>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727703127_760_Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" alt="The Pennant of Toughness in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>You will have access to some modules before setting out on your journey and you can choose which ones go with you by going to the Shipyard. Other modules can be won from ships during sea battles or purchased from various ports during your journey. Here are some of the more common modules you’ll come across that can add HP to your crew:</p>
<table>
<tbody>
<tr>
<th>Module Name</th>
<th>Effect</th>
</tr>
</tbody>
<tbody>
<tr>
<td>Fortified Cabins I</td>
<td>All crew members gain +1 Max HP.</td>
</tr>
<tr>
<td>Fortified Cantine</td>
<td>Mates gain +2 Max HP, but -1 Movement.</td>
</tr>
<tr>
<td>Fortified Quarterdeck</td>
<td>Captain Cutter gains +2 Max HP.</td>
</tr>
<tr>
<td>Fortified Spar Deck</td>
<td>Grapplers gain +1 Movement and +1 Max HP.</td>
</tr>
<tr>
<td>Pennant of Toughness</td>
<td>+1 Max HP to all Mates.</td>
</tr>
<tr>
<td>Rum Supply I</td>
<td>All crew members heal one point at the start of your turn.</td>
</tr>
<tr>
<td>Solid Colors</td>
<td>Mates are immune to bomb explosions and heal one point at the start of your turn.</td>
</tr>
</tbody>
</table>
<h3>Items with HP effects</h3>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727703127_967_Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" alt="The Leather Belt in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>Items can be purchased at some ports during your raiding journey, though some can be won from plundering ships. They must be equipped to one of your crew mates to be used. Some will require manual activation – which you can do during that unit’s turn in a ship battle. Here are some of the more common items you’ll come across that can add HP to your crew:</p>
<table>
<tbody>
<tr>
<th>Item Name</th>
<th>Effect</th>
</tr>
</tbody>
<tbody>
<tr>
<td>Brew of Healing</td>
<td>Take a sip to heal one HP. Three uses.</td>
</tr>
<tr>
<td>Cleansing Water</td>
<td>Take a sip to heal one HP. Removes blight and bleeding. One use.</td>
</tr>
<tr>
<td>Fancy Buckle</td>
<td>+1 Max HP, +1 Movement</td>
</tr>
<tr>
<td>Leather Belt</td>
<td>+1 Max HP.</td>
</tr>
<tr>
<td>Ring of Molting</td>
<td>Unit heals three points at the start of their turn. +1 Max HP, -1 Armor.</td>
</tr>
<tr>
<td>Ring of Renewal</td>
<td>Unit healsfour points at the start of their turn.</td>
</tr>
<tr>
<td>Seaskin Ring</td>
<td>Unit heals one at the start of their turn.</td>
</tr>
<tr>
<td>Sturdy Belt</td>
<td>+3 Max HP, -1 Movement.</td>
</tr>
</tbody>
</table>
<h2>10 Tips to keep you alive in Rogue Waters</h2>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727703128_498_Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" alt="Buying more Command Points in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<ol>
<li>Even if you’re dying, <strong>keep raiding</strong>. It doesn’t matter if you don’t finish a raid, you’ll still keep your experience points, Glass, and Blueprints.</li>
<li>Have a full <strong>replacement crew</strong> available at all times. Instead of starting a new raid with specialist crew members that have wounds, switch them out with other specialists waiting in the Galley.</li>
<li><strong>Let your crew heal</strong>. Similar to the point above, always let your crew heal where possible. This is harder in the early game when you don’t have enough money to hire more specialists.</li>
<li>Always <strong>raid with a full crew</strong>. There’s no benefit to raiding with fewer people. You’re almost always going to be outnumbered by the enemy, so take as many crew members on your raid as you can.</li>
<li>Avoid fighting with less than two cannons that can <strong>attack other cannons</strong>. During a sea battle, your enemy’s cannons are going to do all of the harm to your cannons, modules, and crew members. If you only have one cannon that can attack other cannons, you’re going to take a beating.</li>
<li>Get more <strong>Command Points</strong>. These allow you to fire more cannons during sea battles.</li>
<li>Have at least one <strong>dedicated healer</strong> in your crew. Though Captain Cutter has healing abilities, you may not want to use your captain as a combat medic at first; especially because there are specialists that are in the Combat Medic class. You can find a table in my Rogue Waters Crew guide that highlights specialists with healing skills, which you may be able to hire from the Tavern before a raid.</li>
<li><strong>Use the ropes</strong>. Ropes can help your crew members get across the deck of a ship faster. If you have specialists with certain skills that do more damage, you can send these characters to fight by themselves. I’d recommend sending specialists who can use guns, have melee skills, or have unlocked skills that do more damage. They’re more likely to outlive an enemy than new specialists with no unlocked skills.</li>
<li><strong>Grapple enemies into fire</strong>. Grapple class specialists are handy if you’re on a ship that has patches of fire burning. Use their wrestling skills to throw enemies into fire. Even if your Grapple specialist can’t do damage themselves, they can use their environment to cause it, instead.</li>
<li>Have specialists <strong>work together</strong>. It’s best to pair off certain specialists to work together. Take the Grapple class and the Spearmaiden class, for example. Grapplers need to unlock various skills to do damage while throwing enemies around, and Spearmaidens can hit up to two enemies in a well-positioned attack. Use your Grappler to get the enemies in position, and attack with your Spearmaiden.</li>
</ol>
<p>Looking for more Rogue Waters content at Jugo Mobile? Check out our Rogue Waters review and our guide to the Best modules and cannons for your ship in Rogue Waters.</p>
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<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/surviving-rogue-waters-tips-to-overcome-constant/">Surviving Rogue Waters: Tips to Overcome Constant Defeat</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">161745</post-id><media:thumbnail url="https://media.jugomobile.com/uk/wp-content/uploads/2024/10/Surviving-Rogue-Waters-Tips-to-Overcome-Constant-Defeat.jpg" />	</item>
		<item>
		<title>Top Ship Modules and Cannons for Rogue Waters Success</title>
		<link>https://uk.jugomobile.com/top-ship-modules-and-cannons-for-rogue/</link>
		
		<dc:creator><![CDATA[Jugo Mobile]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 03:24:38 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Cannons]]></category>
		<category><![CDATA[Modules]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Ship]]></category>
		<category><![CDATA[Success]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[Waters]]></category>
		<guid isPermaLink="false">https://uk.jugomobile.com/top-ship-modules-and-cannons-for-rogue/</guid>

					<description><![CDATA[<p>When it comes to surviving the high seas in Rogue Waters, your ship’s setup is key to victory. Having the right combination of modules and cannons can make all the difference in both sea and ship battles. In this guide, you’ll find some of the best modules to keep your crew alive, as well as [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/top-ship-modules-and-cannons-for-rogue/">Top Ship Modules and Cannons for Rogue Waters Success</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>When it comes to surviving the high seas in Rogue Waters, your ship’s setup is key to victory. Having the right combination of modules and cannons can make all the difference in both sea and ship battles. In this guide, you’ll find some of the best modules to keep your crew alive, as well as the cannons that will tear through your enemy’s ship.</p>
<h2>Best Modules for your ship in Rogue Waters</h2>
<p>Equipping your ship with modules that boost your crew’s health and movement is one of the best strategies in Rogue Waters, especially during tougher battles. Extra health points give your crew more survivability, allowing them to take more hits while staying in the fight longer. This is crucial when facing larger enemy crews that can overwhelm you with numbers. With a crew that has higher HP, you have more time to execute your strategies and can afford a few mistakes without losing your specialists early on.</p>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/Top-Ship-Modules-and-Cannons-for-Rogue-Waters-Success.jpg" alt="Merchant Shipwrights screen in Rogue Waters" width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>But it’s not just about defense – being able to move more squares during combat also gives you a huge advantage. Increased mobility lets your crew move further during the start of a ship battle, which could position them right next to your enemies and give you a shot at taking them out faster. In a game where positioning is everything, the ability to move freely makes your crew far more dangerous on the battlefield.</p>
<p>I won’t only be focusing on HP and Movement modules, though. In the table below, you’ll find an abundance of modules for your ship that I have used and benefitted from in my own game. These can protect your crew, power up certain specialists, and more.</p>
<table>
<tbody>
<tr>
<th>Module Name</th>
<th>Effect</th>
</tr>
</tbody>
<tbody>
<tr>
<td>Armor Stands I</td>
<td>+1 Armor for your crew.</td>
</tr>
<tr>
<td>Drowned Goddess Figurehead</td>
<td>All Mates heal 1HP at the start of their turn. +1 Movement for all Mates.</td>
</tr>
<tr>
<td>Fireproof Hull</td>
<td>Your crew is immune to the Burning effect (caused by fire on ship decks).</td>
</tr>
<tr>
<td>Fortified Cabins I</td>
<td>All crew members gain one extra Max HP.</td>
</tr>
<tr>
<td>Fortified Cabins II</td>
<td>All crew members gain two extra Max HP.</td>
</tr>
<tr>
<td>Fortified Cantine</td>
<td>Mates gain two extra Max HP, but lose one point of Movement.</td>
</tr>
<tr>
<td>Fortified Quarterdeck</td>
<td>Captain Cutter gains two extra Max HP.</td>
</tr>
<tr>
<td>Fortified Spar Deck</td>
<td>Grapplers gain one point of Movement and an extra point to their Max HP.</td>
</tr>
<tr>
<td>Pennant of Precision</td>
<td>Gives all Mates an extra point to their damage bonus.</td>
</tr>
<tr>
<td>Pennant of Toughness</td>
<td>Gives all Mates an extra one point damage bonus.</td>
</tr>
<tr>
<td>Quickfoot Banner</td>
<td>Your crew is immune to the Engaged effect.</td>
</tr>
<tr>
<td>Rum Supply I</td>
<td>All crew members heal one HP at the start of your turn.</td>
</tr>
<tr>
<td>Slick Rigging I</td>
<td>Crew modified by one (adds an extra Mate to your boarding party on your second move).</td>
</tr>
<tr>
<td>Solid Colors</td>
<td>Mates on your crew are immune to bomb explosions and heal one point at the start of your turn.</td>
</tr>
<tr>
<td>Standard of Retort</td>
<td>All Mates on your crew deal damage to their attacker if they remain in melee range after attacking.</td>
</tr>
<tr>
<td>Sturdy Deck I</td>
<td>One point of Movement to all of your crew.</td>
</tr>
</tbody>
</table>
<h2>Best cannons for your ship in Rogue Waters</h2>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727707659_145_Top-Ship-Modules-and-Cannons-for-Rogue-Waters-Success.jpg" alt="Buying cannons in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>When it comes to sea battles in Rogue Waters, choosing the right cannons for your ship can make or break your chances of victory. Avoid cannons with a damage range that starts at zero. While they might seem tempting for their higher potential damage, they’re far more likely to misfire than land a hit. Misfires don’t hurt your ship, but they waste valuable Command Points, which could be better spent on more reliable cannons. Always aim for cannons with a damage range that starts at one. Even if the damage is lower, knowing you’ll consistently deal some damage is far more useful than gambling on cannons that often do nothing.</p>
<p>Another fun aspect of the game is plundering cannons from enemy ships after you defeat them. You can see which cannon you’ll get by hovering over a raid map target before heading into battle, so it’s worth planning ahead if you’re in need of new firepower. Cannons can also be bought at certain ports, giving you even more options to customize your loadout. To equip more cannons at the start of a raid, you’ll need to unlock the relevant upgrades in your Workshop.</p>
<table>
<tbody>
<tr>
<th>Cannon Name</th>
<th>Damage</th>
<th>Command Point Cost</th>
<th>Applicable Targets</th>
</tr>
</tbody>
<tbody>
<tr>
<td>Decksweeper II</td>
<td>3-3</td>
<td>One</td>
<td>Crew</td>
</tr>
<tr>
<td>Decksweeper III</td>
<td>4-4</td>
<td>One</td>
<td>Crew</td>
</tr>
<tr>
<td>Decksweeper IV</td>
<td>5-5</td>
<td>One</td>
<td>Crew</td>
</tr>
<tr>
<td>Glass Cannon II</td>
<td>2-4</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Glass Cannon III</td>
<td>3-4</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Heavy Cannon II</td>
<td>4-4</td>
<td>Two</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Heavy Cannon III</td>
<td>5-5</td>
<td>Two</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Leviathan</td>
<td>8-8</td>
<td>Free</td>
<td>Module</td>
</tr>
<tr>
<td>Light Cannon III</td>
<td>2-3</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Light Cannon IV</td>
<td>2-4</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Mortar I</td>
<td>2-5</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Mortar II</td>
<td>3-6</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Mortar III</td>
<td>4-7</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Mortar IV</td>
<td>5-8</td>
<td>One</td>
<td>Module, Cannon, Crew</td>
</tr>
<tr>
<td>Shipwrecker II</td>
<td>4-6</td>
<td>Two</td>
<td>Module</td>
</tr>
<tr>
<td>Shipwrecker III</td>
<td>5-7</td>
<td>Two</td>
<td>Module</td>
</tr>
<tr>
<td>Shipwrecker IV</td>
<td>6-8</td>
<td>Two</td>
<td>Module</td>
</tr>
</tbody>
</table>
<h3>Tips for using your cannons during sea battles</h3>
<figure style="width: 1200px" class="wp-caption alignnone"><img loading="lazy" loading="lazy" decoding="async" src="https://static0.jugomobile.com/wp-content/uploads/2024/09/1727707659_338_Top-Ship-Modules-and-Cannons-for-Rogue-Waters-Success.jpg" alt="A sea battle in Rogue Waters." width="1200" height="675"/><figcaption class="wp-caption-text">Screenshot by Jugo Mobile</figcaption></figure>
<p>Cannons can only be used during sea battles – this is when you and your enemy are still on your ships and you spend three turns firing cannons at each other. Cannons can be used to damage other cannons, your enemy’s modules, and even kill their crew members before you board their ship.</p>
<p>Struggling to do any meaningful damage during sea battles? Try these tips:</p>
<ol>
<li><strong>Prioritize targeting dangerous cannons</strong>. Always target enemy cannons that look like they can deal significant damage to your crew. Taking these out early can prevent devastating hits later on.</li>
<li><strong>Carry at least two cannons that target cannons</strong>. Make sure to have at least two cannons in your arsenal that can specifically target other cannons. This will give you the edge in dismantling enemy firepower before they can hit you hard.</li>
<li><strong>Fill the rest of your slots with module and crew cannons</strong>. After ensuring you have a couple of cannon-targeting cannons, focus the rest of your loadout on cannons that target enemy ship modules and crew (or modules, crew, and cannons!).</li>
<li><strong>Use specialized cannons for maximum impact</strong>. While the best cannons can target everything-cannons, modules, and crew-many of the more powerful cannons tend to specialize in one area. For example, Shipwrecker III can only target modules, so know what each cannon does best.</li>
<li><strong>Destroy enemy HP-boosting modules</strong>. Keep an eye out for enemy ship modules that give extra HP to their crew. Take these out as soon as possible to make the rest of the fight easier.</li>
<li><strong>Target bombers and gun users on the enemy crew</strong>. Focus on eliminating bombers and gun-wielding crew members before your team has to face them in boarding combat. Removing them early will make your crew’s hand-to-hand battles much smoother.</li>
<li><strong>Keep your Command Points in mind</strong>. Don’t waste Command Points on cannons that frequently misfire, especially those with a range starting at zero. It’s better to spend your points on reliable shots that are guaranteed to deal at least some damage.</li>
</ol>
<p>Looking for more Rogue Waters content at Jugo Mobile? Check out our Rogue Waters Crew guide and What to do if you keep dying in Rogue Waters.</p>
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<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/top-ship-modules-and-cannons-for-rogue/">Top Ship Modules and Cannons for Rogue Waters Success</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
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		<title>Did Netflix Add &#8216;Bone Tomahawk&#8217; To Test The Waters For &#8216;Horizon&#8217; Fans?</title>
		<link>https://uk.jugomobile.com/did-netflix-add-bone-tomahawk-test-the-waters-for-horizon/</link>
		
		<dc:creator><![CDATA[Jugo Mobile]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 20:30:33 +0000</pubDate>
				<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Add]]></category>
		<category><![CDATA[Bone]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Horizon]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Tomahawk]]></category>
		<category><![CDATA[Waters]]></category>
		<guid isPermaLink="false">https://uk.jugomobile.com/did-netflix-add-bone-tomahawk-test-the-waters-for-horizon/</guid>

					<description><![CDATA[<p>New fans of Kevin Costner&#8217;s recent epic western Horizon They&#8217;ll have to wait a few additional, unspecified months to see the next installment, which was recently pushed back from its August release date in favor of a later release, supposedly to allow the first film to find an audience via streaming. Horizon: An American Saga [&#8230;]</p>
<p>The post <a rel="nofollow" href="https://uk.jugomobile.com/did-netflix-add-bone-tomahawk-test-the-waters-for-horizon/">Did Netflix Add &#8216;Bone Tomahawk&#8217; To Test The Waters For &#8216;Horizon&#8217; Fans?</a> appeared first on <a rel="nofollow" href="https://uk.jugomobile.com">Jugo Mobile</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>New fans of Kevin Costner&#8217;s recent epic western <em>Horizon</em> They&#8217;ll have to wait a few additional, unspecified months to see the next installment, which was recently pushed back from its August release date in favor of a later release, supposedly to allow the first film to find an audience via streaming. <em>Horizon: An American Saga – Chapter 2</em> It seems (still) uncertain whether the series will go straight to the streaming platform after its Venice premiere. There have been some rumours about Netflix&#8217;s interest, as the streaming service has reportedly set its sights on its own take on the western series starring Costner. <em>Yellowstone</em> for some time.</p>
<p>Is Netflix testing those waters by bringing back the 2015 western? <em>Bone axe</em> At your service? It&#8217;s hard to say, but anyone who is a fan of <em>Horizon </em>Those who haven&#8217;t seen it&#8230; well, actually, have a good chance of being repelled by S. Craig Zahler&#8217;s half-minimalist, half-maximalist film. At the same time, it shares some basic DNA elements with <em>Horizon</em>The film&#8217;s approach to the western and adventure genres. Both films begin with a series of seemingly unconnected characters, although many of them remain separate in the first chapter. <em>Horizon </em>As the story draws to a close, Zahler&#8217;s film finally brings them together. At the beginning, we see a pair of scruffy, oddballs (human vultures, more like) murdering and pillaging their way through a small desert camp. We also meet loving married couple Arthur (Patrick Wilson) and Samantha (Lili Simmons); a small-town sheriff, Franklin Hurt (Kurt Russell) and his deputy (Richard Jenkins); a bartender (Fred Melamed); and self-proclaimed intellectual John Brooder (Matthew Fox).</p>
<p>From there, however, the film just sort of drops characters rather than keeps introducing them. In a nighttime attack, possibly prompted by the presence of one of the drifters from earlier, Samantha is kidnapped, so Arthur (already injured thanks to an accident at the farm), Franklin, the sheriff&#8217;s deputy, and Brooder set out to rescue her. Not everyone dies on this journey (some don&#8217;t even come), but the reduced cast is still reminiscent of horror movies, as is the gruesome violence and the antagonists who are like an Old West version of the mutants from <em>The Hills Have Eyes</em>.</p>
<figure ><img loading="lazy" style="aspect-ratio:1.9284369114878;display:block" decoding="async" loading="lazy" width="1024" height="531" alt="Bone axe"  src="https://media.jugomobile.com/uk/wp-content/uploads/2024/08/Did-Netflix-Add-Bone-Tomahawk-To-Test-The-Waters-For.jpg" data-><figcaption > <span >Photography: Everett Collection</span></figcaption></figure>
<p>Technically, they are part of a Native tribe, which probably explains why early in the film, Zahler introduces a friendly Native to disavow this group, which he refers to as the Troglodytes, who engage in cannibalism and incest. <em>Horizon</em>Native characters are used to kick off some truly gruesome and horrifying violence, and Zahler is even more ambiguous (or is he downright cagey?) about what we&#8217;re supposed to take away from this. Is he turning the Natives into monsters as a way to further caricature, even satirize, how these characters have been portrayed in so many previous Westerns? Or is he just making excuses to continue portraying them as subhuman? It&#8217;s similar to his crime thriller <em>Dragged by the concrete</em>where the film seemed both aware of the racism of its characters and suspiciously eager to revel in it as entertainment.</p>
<p >
<p>Also as <em>Concrete</em>, <em>Bone axe</em> Zahler muddies his own waters by giving his most racist characters some of his most eloquent, witty, and writerly dialogue. Though Zahler loves to wade into unpleasant proceedings (including, for example, a rather lengthy scene in which Arthur writhes and curses in pain as his worsening leg wound heals), his dialogue scenes never feel like his most indulgent moments, given the obvious pleasure he takes in uncovering his characters’ personalities through what they muse about in conversation. That’s particularly true of Richard Jenkins’ character, whose mild-mannered stupidity becomes oddly endearing even as it irritates those around him.</p>
<figure ><img loading="lazy" style="aspect-ratio:2.3777777777778;display:block" decoding="async" loading="lazy" width="642" height="270" alt="Strangled Bone Axe"  src="https://media.jugomobile.com/uk/wp-content/uploads/2024/08/Did-Netflix-Add-Bone-Tomahawk-To-Test-The-Waters-For.gif" data-></figure>
<p>Despite its horror movie crudeness, then, <em>Bone axe</em> offers much of fleeting pleasure <em>Horizon </em>The film offers real narrative closure and a somewhat tighter running time (it’s the shortest of Zahler’s films, clocking in at just 130 minutes). The extreme, objective violence may turn off some old-school Western fans, and there’s no promise of more vast landscapes in the future. Indeed, it’s not just the cast that shrinks as it progresses; while there is some panoramic landscape cinematography, at the end of the film the characters confront each other in a dark cave. Western audiences and horror audiences are understandably considered to be quite far apart on the spectrum of movie-watching, but there are filmmakers who seem to have an affinity for both, perhaps because they both inevitably traffic in violence and the unknown (Ti West, the film’s director). <em>X </em>trilogy, he also made a little-seen and pretty good western called <em>In a valley of violence</em>.) <em>Bone axe</em>for resembling <em>Horizon </em>Although it does something completely different, it suggests that border horrors are a natural adaptation.</p>
<p><em>Jesse Hassenger (<em><a rel="nofollow noopener" target="_blank" href="https://twitter.com/rockmarooned">@rockmarooned</a></em></em>)<em> is a writer based in Brooklyn. He is a regular contributor to The AV Club, Polygon, and The Week, among others. He podcasts on <a rel="nofollow noopener" target="_blank" href="http://www.sportsalcohol.com/">www.sportsalcohol.com</a>also.</em></p>
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