TFT 14.16 Patch Notes: A number of Augments and Charms Eliminated, Trait Changes, and Extra

Jugo Mobile
By
Jugo Mobile
Jugo Mobile is a platform dedicated to high-quality content in gaming, sports, and tech. Engage with high-quality content and connect with fellow enthusiasts and experts. Explore...
12 Min Read

TFT Patch 14.16 goals to slim down Preserver compositions whereas buffing some underutilized traits like Faerie and Blaster and adjusting the 2-cost items which have dominated Teamfight Techniques.

That is the primary main steadiness replace since Set 12 launched with Patch 14.15, so it is no shock that this can be a large patch. The whole lot from traits to items to augmentations to the brand new Allure mechanic has acquired steadiness modifications to both strengthen or weaken sure mechanics.

Notably, the Preserver and the items that made compositions based mostly on this trait so highly effective have been weakened. The builders are aiming to deliver a bit extra persity to staff compositions by buffing sure augments and traits, although there are additionally some vital debuffs within the combine.

Moreover, some charms and augmentations have been fully eliminated.

This is every little thing it is advisable to know in regards to the TFT 14.16 patch notes:

When will TFT patch 14.16 be out there?

TFT patch 14.16 shall be launched alongside LoL patch 14.16 on August 13, 2024There shall be some downtime for each video games whereas the patch rolls out.

Full Notes on TFT Patch 14.16

tft-patch-14.16-changesRiot Games

Charms

  • NEW Allure: (Step 2/3) Copier – 1g
    • Acquire a 1-star copy of the primary enemy unit to die within the subsequent battle.
  • NEW Allure: (Stage 5+) Spawn Swarm – 4g
    • Subsequent Battle: Your first two frontline items spawn a void upon dying
  • NEW Allure: (Stage 4+) Ironclad Spirit – 1g
    • Subsequent battle: Your staff features 30 armor factors
  • NEW Allure: (Stage 4+) Mystical Spirit – 1g
    • Subsequent battle: your staff features 30 magic resistance factors
  • Again Row Star Value: 5g ⇒ 2g
  • The determined plea has been deleted
  • Improve value: 2g ⇒ 1g
  • Gear change deleted
  • Minor Gambit Gold to win: 2 ⇒ 3
  • Ghost Emblem Value: 8g ⇒ 6g
  • Shivinate is now supplied in stage 2/3 (as a substitute of three/4)
  • Dragon Summon AD: 450 ⇒ 405
  • The Star (Ascendant) Value: 5g ⇒ 7g
  • Tinkerer Value: 1g ⇒ 0g
  • Tinker is now supplied from stage 2
  • Treasure Celebration Value: 8g ⇒ 6g

Options

  • Bastion Armor/MR: 15/40/65/110⇒15/40/70/120
  • Blaster Harm Increase: 8/15/30% ⇒ 12/25/45%
  • Blaster injury amplification after casting: 25/45/90% ⇒ 25/50/90%
  • Chrono: Chrono 4’s Timestop is now resisted by CC immunity
  • Fairy Crown Harm Amplification: 25/35/40/75% ⇒ 25/40/45/75%
  • Fairy (6) Royal Guard Armor Therapeutic/Protect Energy: 30% ⇒ 35%
  • Fairy Queen’s Guard Armor Well being: 100 ⇒ 150
  • Fairy Queen’s Guard Armor Queen’s Harm Heal: 12% ⇒ 15%
  • Frost AP/AD: 15/30/45/75% ⇒ 16/35/50/80%
  • Curator’s Heal: 2.5/4.5/7/10% HP ⇒ 2/4/6/9% HP
  • Preserver Mana Achieve: 3/5/8/12% ⇒ 3/5/7/11%
  • Curator ticks whereas a unit is locked will now grant that mana as soon as the lock ends.
  • Scholar Mana per assault: 3/5/10 ⇒ 3/6/12
  • Warrior Harm Amplification: 10/18/25% ⇒ 10/20/30%
  • Omnivamp Warrior: 10/18/25% ⇒ 10/20/30%

Items

1-Value

  • Seraphine Mana: 10/70 ⇒ 10/60
  • Soraka’s Ability Harm: 180/270/405% AP ⇒ 195/290/440% AP
  • Warwick Capacity Harm: 50% AD ⇒ 55/55/65% AD

2-Value

  • Ahri’s Capacity Magic Harm: 135/200/280% AP ⇒ 140/210/325% AP
  • Ahri’s Capacity True Harm: 90/135/210% AP ⇒ 100/150/230% AP
  • Galio – Capacity Harm Discount: 15/20/25% AP ⇒ 20/25/30% AP
  • Kassadin’s Capacity Stackable Harm: 35/50/80% AP ⇒ 30/45/70% AP
  • Kassadin’s Capacity Protect: 300/335/370% AP ⇒ 260/285/310% AP
  • Kog’Maw Capacity Harm: 290/300/325% AD ⇒ 280/280/290% AD
  • Shyvana’s Ability Harm: 35/50/75% AP + 1.5% HP ⇒ 45/65/100% AP + 1% HP
  • Merchandise class modified from Magic Tank to Magic Fighter
  • Syndra Capacity Complete Forged Time: 0.3 seconds ⇒ 1 second
    • Which means it should take Syndra a full second to begin attacking after casting
  • Syndra Capacity Rift Harm Bonus: 35% ⇒ 30%
  • Syndra’s Capacity Harm: 225/340/520% AP ⇒ 205/310/480% AP
  • Adjoining injury from Syndra skill: 110/170/260% AP ⇒ 100/150/235% AP

3-Value

  • Katarina’s Ability Harm: 160/240/365% AP ⇒ 175/260/420% AP

4-Value

  • Karma skill not heals adjoining allies when an enemy dies
  • Ryze’s Ability Harm: 80/120/300% AP ⇒ 85/130/300% AP
  • Varus Capacity Forged Time: 2.5 seconds ⇒ 1.5 seconds

5-Value

Will increase

Will increase eliminated

  • Arcane Conduit, Draconic Mastery and On the Home have been fully eliminated

Cash will increase

  • Beggars can select Gold: 4 ⇒ 7
  • Discover Your Heart Well being Bonus: 10% ⇒ 15%
  • Discover Your Heart is not supplied on 2-1
  • Merchandise Collector I Well being per merchandise: 10 ⇒ 5
  • Guardians I Protect: 175 ⇒ 160
  • One Two Three 1-cost champions: 3 ⇒ 2
  • Reboot Mission Variety of 2 Star Missions 2 Prices: 2 ⇒ 3
  • The reboot mission now appropriately states that champions are deleted moderately than bought
  • Base Omnivamp Row I Rejuvenation: 7% ⇒ 8%

Gold will increase

  • Vengeance Bonus Stats In opposition to the Lifeless: 15 ⇒ 18
  • Constructed Totally different II is now unique to Two Tanky
  • Caramelized Comforts (Sugarcraft) Well being per merchandise element: 50 ⇒ 60
  • Caramelized Comforts (Sugarcraft) Probability to acquire gold per merchandise element: 8% ⇒ 10%
  • Mechanical Accelerator Buff Frequency: Each 4 seconds ⇒ Each 3 seconds
  • The Infinite Hunt (Hunter) has been renamed to “Looking Frenzy”
  • Looking Frenzy (Hunter) RETIRED:
    • Your hunters execute enemies beneath 12% well being and achieve 10% assault velocity. Achieve a Twitch and a Kog’Maw.
  • Everlasting Progress + Speedy Well being Achieve: 100 ⇒ 60
  • Explosive Progress + XP achieve per flip: 10 ⇒ 11
  • AS achieve in quick ahead: 25% ⇒ 40%
  • Fortune favors the daring: withdrawal of 8-10 losses is lowered by about 10%
  • Fortune favors the daring: some 13-14 yr loss collections have improved
  • Versatile Bonus Emblems: Every Stage Begin ⇒ Begin of Subsequent 3 Phases
  • Excessive AS Energy Bonus: 100% ⇒ 150%
  • Excessive Energy Capacity Harm Amplification: 235% ⇒ 300%
  • Larger Schooling (Scholar) Mana Expenditure: 100 ⇒ 80
  • Larger training (college) AS: 10% ⇒ 12%
  • Collectible II Well being per merchandise: 15 ⇒ 10
  • Guardian Protect II: 260 ⇒ 240
  • Rumble Capacity Harm Amplification: 190% ⇒ 200%
  • Melted Caramel (Rumble) Omnivamp: 15% ⇒ 20%
  • Stealing Gold Granted: 4⇒0
  • Coaching Companions (Mage) Mana Achieve: 4 ⇒ 5
  • Press Assault (Multistriker) Harm: 5.5% HP ⇒ 5% HP
  • Fundamental Omnivamp Row Rejuvenation II: 9% ⇒ 10%
  • College Mascot (Eldritch): Not has Rabadon’s Headdress at ranges 5 and seven Eldritch
  • College Mascot (Eldritch) Well being Bonus: 5% ⇒ 10%
  • College Mascot (Eldritch) Capacity Bonus: 10 ⇒ 30
  • Magic Blades Harm: 175% AP ⇒ 150% AP
  • Golem I assist is not supplied on 2-1
  • Well being Bonus for Gourmands (Nunu): 200 ⇒ 100
  • “Three’s a Crowd” Well being Bonus: 66 ⇒ 75
  • Trait Tracker is now unique to Versatile
  • Two wholesome well being bonuses: 90 ⇒ 80
  • Witch’s Blow (Poppy) Harm: 80% ⇒ 85%
  • Witch’s Blow (Poppy) Time between hits is lowered from 0.25s ⇒ 0.15s
  • The wait was value it I Tour time: 4 ⇒ 2

Prismatic augmentations

  • Anger Points Armor/MR: 25 ⇒ 30
  • RETIRED Murderer’s Toolbox: Now instantly grants a Prowler’s Claw and Infinity Edge
  • At what value Bonus XP: 16 ⇒ 8
  • Darkish Alley Dealings Spherical Time: 5 ⇒ 3
  • Large and highly effective HP: 325 ⇒ 300
  • Motionless Object Bonus Impact: 70% ⇒ 60%
  • Prismatic Ticket Free Reroll Probability: 50% ⇒ 45%
  • The Prismatic ticket is not supplied on 4-2
  • Golem II assist is not supplied on 2-1
  • What’s the Forge Well being per artifact: 110 ⇒ 220

Minor modifications

  • Granted Bastion Crown Champion: Nunu ⇒ Shen
  • Granted Blaster Crown Champion: Tristana ⇒ Ezreal
  • Blooming Lotus I/II not seems at stage 2-1
  • Scholar’s Crown Champion Granted: Ahri ⇒ Bard
  • Scholar’s Crown Granted Merchandise: Guard Break ⇒ Shojin’s Spear
  • Vertically inclined injury amplification: 8/16% ⇒ 9/18%
  • Vertical tilt not seems in step 2-1

Hyper Rolling

  • Mannequins and golems stage up one stage later
  • I’m the Carry Now Increase Golem, stat multipliers are adjusted to extend energy later
  • Frost Soldier’s well being bonus scale is now decrease in Hyper Roll: 200 ⇒ 110 per stage
  • All That Shimmers/+ is not out there in Hyper Roll
  • A Golden Quest is not out there in Hyper Roll
  • An enhanced journey is not out there in Hyper Roll

Bug Fixes

  • A number of augmentations have had their descriptions up to date to make use of the brand new Harm Ampstat
  • Mounted circumstances the place Gwen might fail to solid a spell and stay caught for a number of seconds
  • Kalista not throws extra spears on her first assault in every battle.
  • Portal results not fail when an allied Krug is the one unit alive
  • Too Small: Two ranged items with Tiny however Lethal will not fail to assault one another.
  • Putting Thief Gloves on a unit with a Champion Increase not removes the buff they obtain.
  • Confederate Gloves now appropriately depend as 2.5 objects for the strongest unit
  • The cat is out of the bag: Yuumi can not spawn on the enemy aspect of the board and eat the unit in that location
  • Yuumi now appropriately attaches to a brand new unit firstly of fight if her host has been bought
  • Mounted a bug the place Frost Statues might fail to spawn or spawn with incorrect well being
  • Stealth: Assassination Allure now appropriately shows a stealth impact on the unit that can soar throughout fight.
  • The Bouquet of Belts allure now appropriately makes champions bigger when outfitted with the impact’s big belts.
  • The Overachiever Portal will now appropriately show all charms one stage sooner than regular.
  • I do not know if I might name this a repair, however it was a bug: in Hyper Roll, the puddles in Scuttle Puddle at stage 8 are not huge.

Share This Article
Follow:
Jugo Mobile is a platform dedicated to high-quality content in gaming, sports, and tech. Engage with high-quality content and connect with fellow enthusiasts and experts. Explore the latest trends and innovations in our vibrant community. Join us and experience the future today!
Grow your brand and reach a larger audience. Advertise with us today and get noticed by thousands.
© 2025 Jugo Mobile. All Rights Reserved.