Exploring League of Legends Patch 25.16: A Shift Towards Unbalanced Gameplay

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According to LoL lead game designer Phroxzon, the overwhelming community sentiment is that the game is too balanced. So, to spice things up, they’re purposely spicing things up to see what happens.

While game balance is important, having a stagnant meta is a whole separate issue. A game being balanced only matters if people enjoy that state of balance, and LoL is due for a shake-up now that big events like MSI and the EWC have come and gone.

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25.16 won’t by any means have the scale of a mid-season or seasonal patch where there’s a huge list of changes completely changing the game. But also don’t be surprised if Nautilus becomes an S-tier jungler off the back of these changes.

Here are the full LoL patch 25.16 notes:

League of Legends patch 25.16 notes

While not all of the changes have been released, we know who’s getting switched up and why they’re being changed. Several champions are being adjusted so they can work in multiple roles according to Phroxzon, with the team committing to trying to truly shake up the game and bring new characters into prominence.

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Champion changes

Brand

Gnar

Illaoi

Jarvan IV

Kalista

Lulu

Master Yi

Mordekaiser

  • Adjustments coming soon
    • These changes are specifically aimed at making AD builds more viable

Morgana

Nautilus

E: Riptide

  • Monster damage reduced: 150% >>> 100%
  • Now deals 150-250 (+50% AP) on the first hit against a monster

Nocturne

Qiyana

  • Buffs coming soon
    • These buffs are pointed at making Qiyana a more viable mid laner and jungler

Rek’Sai

Rell

Shaco

Sion

Sylas

Passive: Petricite Burst

  • Monster damage increased: 100% >>> 150%

Varus

Viego

  • Buffs coming soon
    • These buffs aim to make Viego a more viable laner

Warwick

Base Stats

  • Base AD increased: 60 >>> 66

Passive: Eternal Hunger

  • Base damage reduced: 12-46 >>> 6-46

Item changes

Experimental Hexplate

System changes

Baron Nashor

  • Base health increased: 11500 >>> 11800
  • Bonus health per minute increased: 180 >>> 190

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