Witchfire is a FPS set in a spooky world infested with witches. To fight the witches and reclaim the land, you’ll need to bring enough firepower to set her world ablaze and rid the landscape of her demonic beasts.
All Witchfire Weapons

There are currently 13 weapons in Witchfire. They fall into four categories: short-range, mid-range, long-range, or demonic. Each non-demonic weapon has three upgrade tiers, and each is listed below along with what is required to upgrade each one. To upgrade each weapon, you will need to equip it and you have to use it to kill the number of enemies below and equipped/used while performing the Mysterium actions from the previous level.
| Armed | Type | Range | Mysterium IBase for Demonic | Mysterium II | Mysterium III |
|---|---|---|---|---|---|
| Cricket | Submachine gun | Short | Killing enemies generates additional Witchfire.Killed: 25 | Rushing after killing reloads.Killed: 100 | Increased weapon damage stacks for each kill after a run.Killed: 150 |
| Echo | Shotgun | Short | The pistol’s pellets have a delayed explosion. Upon explosion, a burning effect is applied. Deadly shots cause significant recoil.Killed: 25 | Deadly pellet explosions have a greater range and can burn nearby enemies.Killed: 70Actions: 80 | While sliding, two shells are reloaded. Gain a temporary bonus of double damage.Killed: 120Actions: 100 |
| Psychopomp | Shotgun | Short | Kill with your charged melee attack and regenerate up to half a magazine.Killed: 25 | Consecutive shots on the same target deal increased damage.Killed: 60Actions: 40 | Kills recharge the melee attack.Killed: 120Actions: 240 |
| Midas | Automatic rifle | Medium | Continuous firing heats up the weapon. Bullets deal more damage when heated, less when overheated.Kill: 25 | Critical hits trigger a shockwave, damaging all enemies in range.Killed: 100Actions: 75 | Very fast reload when the weapon overheats.Killed: 190Actions: 50 |
| Ricochet | Automatic rifle | Medium | You can hit up to three enemies while aiming. Bullets bounce between enemies hit. The connection is lost when reloading or when all enemies are dead.Kill: 25 | The first shot on a marked enemy deals significantly increased stun damage.Killed: 75Actions: 50 | A powerful lightning attack occurs every time an enemy is hit by seven ricocheted bullets.Killed: 100Actions: 50 |
| Hunger | Hand cannon | Medium | Reloading grants a charged bullet for each critical hit before reloading. Charged bullets deal increased damage.Kill: 25 | The more critical hits before a reload, the more powerful the loaded bullet will be.Killed: 100Actions: 50 | The first body shot counts as a critical hit. Freeze is granted on the first bullet if all previous shots were critical.Killed: 190Actions: 75 |
| The All-Seeing Eye | Bolt action rifle | Long | Damage increased with over 75% HP.Kill: 25 | If a critical hit deals increased damage, the shockwave applies decay.Killed: 190Actions: 100 | If the critical hit deals increased damage, the shockwave applies decay.Killed: 190Actions: 100 |
| Hypnosis | Bolt action rifle | Long | When aiming down, the bullet is slowly charged with additional damage.Kill: 25 | Increased damage is scaled towards the end of the time window. A perfectly timed shot at the end of the time window deals even more damage.Killed: 100Actions: 80 | After the third consecutive Perfect Shot, Perfect Shots deal lightning damage.Killed: 190Actions: 120 |
| Basil | Sniper rifle | Long | Critical hits ignite the scope for a few seconds, causing burns to enemies seen through the fiery scope.Kill: 25 | Shooting a burning enemy extends the duration of the burn.Killed: 50Actions: 25 | Killing a burning enemy with a critical hit triggers an enhanced fire scope that deals continuous damage to enemies.Killed: 100Actions: 100 |
| Hailstorm | Sniper rifle | Long | Every third consecutive critical hit reloads the magazine with two additional bullets.Kill: 25 | Consecutive critical hits reduce zoom and recoil and increase bullet handling and curvature. Mistakes or reloading reset the buff.Killed: 50Actions: 20 | Every third consecutive critical hit blasts the target with a freezing shockwave.Killed: 100Actions: 75 |
| Vulture | Crossbow | Demonic | Fires a hard-to-satiate arrow that actively seeks out the next target after wounding another. | N / A | N / A |
| Shooting star | Grenade launcher | Demonic | When fired while aiming, grenades travel towards the enemy hit. The further the grenade travels, the more damage it inflicts. | N / A | N / A |
| Whisper | Stun Gun | Demonic | A device capable of stunning almost any enemy. | N / A | N / A |
How to get weapons in Witchfire
To obtain all of the Witchfire weapons, you need to use the floating mirror in the Hermitorium to research equipment and items. The first four research options on the left are for short, medium, and long range weapons, and then demonic weapons. You need to select which one you want to research, then go out and fight enemies. As you kill more enemies and earn more Witchfire, you will earn percentages of your researchable item. Once it is filled, you can obtain the weapon and see which of them you end up with.
To learn more about Witchfire, check out the best stats to improve in Witchfire on Jugo Mobile.