How to beat Daelin Proudmoore in Hearthstone

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At the end of 2020, Hearthstone introduced another adventure mode aimed at new players. The new adventures, collectively titled Book of Heroes, put you in charge of unique decks for each class to provide a new challenge. The Hunter’s 8-mission track starts with simple battles and minor strategy elements, but quickly increases in difficulty. The seventh boss, Daelin Proudmoore, can be a particularly challenging opponent, but he is not impossible to beat.

Here are our tips on how to beat Daelin Proudmoore.

How to beat Daelin Proudmoore in Hearthstone?

Daelin Proudmoore features a unique boss deck with cards and hero powers not found in the regular game. The cards are more powerful than normal cards and can be harder to beat if you are very unlucky.

To counter this, your Hunter hero also starts out with a few tricks up his sleeve. Your hero power is incredibly useful and is one of the most crucial ways to achieve victory. Before we delve into the strategy, here are the decklists for both heroes. The cards in the list are the same as their normal counterparts, unless specifically mentioned.

Daelin Proudmoore Deck List

  • 2x Marshspawn: 3 mana 3/4 with “Battlecry: If you cast a spell on the last turn, reveal a spell”
  • 3x Kul Tiras’ Footman: 5 mana 4/4 with “Spell Damage +2” and “Death Rattle: Deal 3 damage to enemy Hero”
  • 3x Monsoon: 7 mana spell that deals six damage to all minions and then three more damage to your (Hunter’s) minions.
  • 2x water elementals
  • 2x Kul Tiran Chaplain
  • 2x Forked Lightning
  • 2x Stormforged Ax
  • 2x far vision
  • 2x Dread Corsair
  • 2x recruiter
  • 2x Shattered Course
  • 2x walking fountain
  • 2x Eye of the Storm

Hero Power: Costs 4 mana. Creates Kul Tiran Warship, a 4-mana 2/6 minion with Taunt and “At the start of your turn, summon 2 random minions from your deck.”

Daelin’s deck relies heavily on using the hero’s power to trick powerful minions directly from his deck into play. He also has a nearly unbeatable late game presence with a powerful board clear in Monsoon and overwhelming taunting production from Eye of the Storm.

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Player’s Hunter Deck List

  • 4x Horde Power: 4-mana spell that summons a random Horde Warrior:
    • Frostwolf Snarl
    • tauren warrior
    • Thrallmar Clairvoyant
    • Silvermoon Guardian
    • Sen’jin shield masta
    • Bloodhoof Cairne (normal version)
  • 1x Cairne Bloodhoof: This version has Charge in addition to its other effects. The player is guaranteed to draw it on turn six.
  • 1x Huntmaster Bow: 7-mana 5/2 weapon with “After your hero attacks, summon three 1/1 snakes.”
  • 2x booby trap
  • 1x freeze trap
  • 2x misdirection
  • 2x pressure plate
  • 2x snake trap
  • 2x snipe
  • 2x Poison Strike Trap
  • 2x fatal shot
  • 2x eagle horn bow
  • 2x kill command
  • 2x alpha hyena
  • 2x Release the Beast
  • 1x masked contestant
  • 2x life drinker

Hero Power: Costs 2 mana and deals four damage to a random enemy minion.

The player’s deck revolves around maintaining control of the board by removing their hero power while using disposable minions to take down opponents and pressure the enemy’s life total.

Defeating Daelin Proudmoore

At first glance, the battle is very unbalanced in favor of the AI. The hero’s power alone is powerful. Considering the main source of the board, card advantage and unique cards, it becomes a challenge for any player. The entire fight revolves around responding to the AI ​​hero’s power and prolonging the presence on the board during the beginning of the game.

Once the enemy reaches enough mana to deploy additional threats on the board or remove minions with Monsoon, the fight will usually tilt in their favor. It is best to take advantage of your advantage as quickly as possible and use proactive cards.

Your deck is loaded with Secret cards and has two Eaglehorn Bows at your disposal. Usually the easiest tactic is to equip the bow and play as many Secret cards as possible, and maintain Bow Durability so you have something to attack with.

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Unfortunately, most of your secrets are not effective against the enemy hero’s power. If they activate late in the game, their effects will generally not be enough to give you an effective avenue of attack. The bow is a useful removal piece for warships (along with your hero power), so don’t hesitate to use the final charge if it means stopping the devastating effect.

If possible, take a mulligan and remove any Secret cards from your starting hand. You have a lot of them in your deck and your chances of drawing some are significant. Other cards take priority and most of your other cards only require one Secret in play.

early game

At the beginning of the game, focus on setting up the board and using your hero power to complete the first few plays. The best opening game sequence you can do is usually:

  • Secret shift two
  • Turn Three Masked Contender, Eagle Horn Bow, or Hero Power if the opponent put a 2-cost creature into play
  • Turn Four Alpha Hyena or Hero Power + Secret

These cards will allow you to prepare for the inevitable power-up of the turn 4 AI hero. You should be able to clear the board of all enemy minions except the warship on turn five. A hero’s power will reduce them to two health, which is enough to take out the masked contender, bow, or alpha. You’ll have three mana left to put something else on the board.

Half of the game

When possible, use higher health minions to trade and let the smaller ones deal damage directly to the opponent.

You will always have Cairne Bloodhoof in your hand on turn 6, making it a relatively easy play. He has Charge to immediately pressure enemy minions, and his Deathrattle will keep a 4/5 minion on the board once he dies.

The best secret to use is the Venomstrike trap. The 2/3 poisonous snake can kill two warships alone. Instead of Venomstrike Trap, the next best option is Snipe because most of the creatures the AI ​​plays from your hand have four or less health.

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If you draw Pressure Trap or Misdirection, save them for after the enemy has played Eye of the Storm.

Once you’ve established a clear presence on the board, your 2-mana hero power can put pressure on the opponent’s 4-mana power, allowing you to make easier trades and put pressure on the AI’s total life.

late game

Your deck only has a few options to damage the enemy directly, namely Kill Command and three weapons. Most of your damage potential will come from minions. If the enemy has 10 health points or less, two kill commands will be enough to finish him off, so don’t waste one too soon.

How to beat Daelin Proudmoore in Hearthstone

If you haven’t managed to deal enough damage to the enemy before they start deploying high-cost spells, the AI ​​can plateau within a few turns, making victory out of reach. The game is usually over or close to the end before 10th fold.

You may not be able to defeat the enemy on the first try. The game has some random components, which can be quite stressful if you are not used to them. An example is with the starting hand you draw and the cards you draw each turn. Sometimes you won’t get the cards you need to pressure the enemy early.

Other random effects include four copies of Power of the Horde, which can give you minions from a simple 2/2 (which is woefully inadequate for the cost) to Cairne. The AI ​​also has randomly oriented cards, like Forked Lightning, that can make board states unpredictable.

Additional FAQs

Why is Daelin Proudmoore so tough?

Solo adventures are often AI-adapted to offer more challenges. If all the missions were easy, you wouldn’t feel as rewarding once you finally beat them.

The game also has a strong random element, as you cannot control how you draw your cards and what options are available to you at that moment. Other random effects, of which this particular boss fight has a few, can quickly change the advantage between players.

It’s not impossible to beat this boss on the first try, but you might be unlucky with the initial draw.

Who is Daelin Proudmoore?

Daelin Proudmoore was the Lord Admiral of Kul Tiras and the father of Jaina Proudmoore. He was one of the most prominent alliance members in World of Warcraft history. The inclusion of him in Hearthstone’s solo adventure signifies his importance to Rexxar’s (the Hunter’s basic hero) background and story progression.

Who is Lady Jaina Proudmoore?

Jaine Proudmoore is best known to Hearthstone players as the basic mage heroine. In the Warcraft universe, she is one of the most important protagonists of the Warcraft franchise. She is considered one of the most powerful magicians in the history universe and a pivotal character in many stories and media.

Who is the mage hero in Hearthstone?

The current list of mage heroes includes:

• Jaina Proudmoore – The basic mage hero and the first hero players will encounter in the game’s tutorial. Players can earn some alternate Jain portraits based on their progress in the class.

• Meph: One of the first purchasable alternate heroes in the game. Meph is not currently available in the store, but that could change one day.

• Khadgar: Available for the first time as part of an iOS promotion. It was last available for purchase in early 2020.

• Kel’Thuzad: Initially introduced as a final boss in the Naxxramas expansion, Kel’Thuzad became an alternate mage hero in the “Scholomance Academy” expansion. You can obtain it by purchasing the expansion Mega Pack, only available with real money.

Hunt the next opponent

Daelin is the seventh boss of the Hunter’s Book of Heroes adventure. Once you defeat him, there will only be one boss between you and the class pack reward. Hopefully, our tips and strategy will be enough for you to prevail.

What is your hardest quest boss to beat in Hearthstone? Let us know in the comments section below.

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